Combat is apparently more complex than it was in the original game, too, with things like attacks from behind counting more than frontal attacks. I know I rarely felt the need to use anything but a single-handed sword in the first one. How has combat improved?
Anything else you care to highlight about how Rune Factory 2 has changed for the better?
Yeah, I was particularly impressed by the original, and the shots I've seen definitely support that 2 does it one better. Any particular localization challenges for this game? Is the script bigger? Is the game bigger in general?
Would you say it's diverged more from its Harvest Moon roots, or come closer to it, and how?
Thanks for your time. Best of luck with Rune Factory 2 and in the future!
Rune Factory 2 is rated E, might need to come with a warning on the box that it might cause obsession, and ships November 18 to a retailer near you.