How do you make a sequel to Breath of the Wild and channel even an ounce of the "wow oh gosh" the first game had? This kind of systems-driven open world with unprecedented freedom in its traversal, you can't just throw in "more systems" and "more world" and achieve that kind of impact. But if we distill the game's primary message to one of "freedom," there's a natural next step: put that fancy boy in the sky.
This wouldn't be the first time the series has dabbled with flight, obviously. Skyward Sword's overworld was a giant playground for Link to flap around in on the back of his own oversized...