Viewing by tag: Making of the Game
  1. The Making of the Game - 1080 Avalanche

    1. Anthony Calderon
    May 1, 2005
    The entire 1080 Avalanche team gets together for a chat about development from beginning to end.
  2. The Making of the Game - Balloon Kid

    1. Anthony Calderon
    May 1, 2005
    Hitoshi Yamagami explains the decision for remaking Balloon Kid on the portable Game Boy.
  3. The Making of the Game - Card Hero

    1. Anthony Calderon
    May 1, 2005
    Yoshio Sakamoto, director of Trade & Battle: Card Hero, voices his inspiration behind the game's development.
  4. The Making of the Game - Super Mario Sunshine

    1. Anthony Calderon
    May 1, 2005
    Producer Takashi Tezuka sits down for a chat detailing the creation of Super Mario Sunshine.
  5. The Making of the Game - Wave Race: Blue Storm

    1. Anthony Calderon
    May 1, 2005
    The producer, director and lead programmer of Wave Race: Blue Storm highlight the game's development.
  6. The Making of the Game - Yoshi's Touch & Go

    1. Anthony Calderon
    Apr 10, 2005
    In this interview Director Hiroyuki Kimura and Chief Programmer Keizo Ohta discuss the humble beginnings and development of a game for the DS that uses no buttons at all. A fun read.
  7. The Making of the Game - Band Brothers

    1. Anthony Calderon
    Feb 28, 2005
    In this interview director Masaru Nishida and Art Director Noriko Kitamura discuss the long and shaky development of what is now one of the DS's most innovative titles. A very good read.
  8. The Making of the Game - Donkey Kong Jungle Beat

    1. Anthony Calderon
    Jan 23, 2005
    Director Yoshiaki Koizumi details the development process for using a new control method.
  9. The Making of the Game - Luigi's Mansion

    1. Anthony Calderon
    Jan 21, 2005
    The team explains the choice of a mansion for Luigi's first star role.
  10. The Making of the Game: Legend of Zelda - Wind Waker

    1. Anthony Calderon
    May 22, 2004
    It's been about two and half years since the last Zelda game and Shigeru Miyamoto explains what made Wind Waker possible.
  11. The Making of the Game: Legend of Zelda - Majora's Mask

    1. Anthony Calderon
    Apr 16, 2004
    Lead director Eiji Aonuma explains how they decided to add time aspects to the Legend of Zelda game series so that it would not be boring.
  12. The Making of the Game: Wario Ware Inc.

    1. Anthony Calderon
    Mar 29, 2004
    After the original game, the team decided that there needed to be a multiplayer version of this game available.
  13. The Making of the Game: Zelda - Four Swords +

    1. Anthony Calderon
    Mar 9, 2004
    Take a peek into the development of The Legend of Zelda: Four Swords + with this translated and transcribed Q&A. Brought to you exclusively by your friendly neighborhood N-Sider.
  14. The Making of the Game: Super Mario Advance

    1. Anthony Calderon
    Feb 15, 2002
    The team explains they wanted to recreate Super Mario 2 with new features for both new game players who never had a chance to play the original, and older game players who, for nostalgic reasons, would love to play the game again.
  15. The Making of the Game: Napoleon

    1. Anthony Calderon
    Feb 14, 2002
    The team was discussing several ideas at the time of possible Game Boy Advance software, and someone brought up the famous Napoleon.
  16. The Making of the Game: Magical Vacation

    1. Anthony Calderon
    Feb 13, 2002
    The team explains that most of their experience was on the Super Famicom making 2D RPGs and thus continuing that role was a very comfortable one.
  17. The Making of the Game: Kirby's Tilt N' Tumble

    1. Anthony Calderon
    Feb 11, 2002
    The game's director, Toshiaki Suzuki, explains that when they first came up with the idea on paper, everyone fell in love with it.
  18. The Making of the Game: Sin & Punishment

    1. Anthony Calderon
    Feb 11, 2002
    The developers note that they were surprised how much fun they had developing this game.
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