Viewing N-Sider articles by Aimee Lamoureux
  1. Art in Games: Paper Mario 2

    Art in Games: Paper Mario 2

    1. Aimee Lamoureux
    Apr 11, 2005
    In this editorial, Aimee ponders and dissects the use of art to enhance gameplay in Paper Mario 2. Is it used effectively? Is art even important in the design of games? The answers lie within.
  2. E3 2004: Donkey Kong: Jungle Beat

    1. Aimee Lamoureux
    Aug 28, 2004
    On the first day of E3, the Jungle Beat booth remained barren while the spotlight was stolen by the nearby Pikmin 2, Geist, Metroid, and other hit titles. However, as time went on the audience grew, and most everyone walked away with smiling faces...
  3. E3 2004: Nintendo Booth Map

    1. Aimee Lamoureux
    Jun 3, 2004
    Wondering how Nintendo decided to design their booth layout this year? Want to envision walking the show floor yourself? Well aid your imagination with this schematic showing the location of every single piece of software on the show floor...
  4. Conga Drum Distribution Details

    1. Aimee Lamoureux
    May 14, 2004