Happy holidays, lads and lasses!
Dear reader,

It's getting to be about that time of year. All of us have something to do or somewhere to go, whether it's in front of the TV or down the street, or thousands of miles away. Bein's how we're just a few people who run this site, it's probably best for us to take a little break while we all do our thing.

So, startin' now we on vacation. Check back after the New Year for another year of articles, some more crude jokes about kissing fresh babies, plenty of Mouth-On impressions of chalky inedible garbage, angry, disheveled rants about points of minor consequence, and maybe even some big surprises. Enjoy your Nintendo tapes everyone, and may the season leave you in only the most minor mental disarray.

Love,

The N-Sider team
  1. How do you make a sequel to Breath of the Wild and channel even an ounce of the "wow oh gosh" the first game had?  This kind of systems-driven open world with unprecedented freedom in its traversal, you can't just throw in "more systems" and "more world" and achieve that kind of impact.  But if we distill the game's primary message to one of "freedom," there's a natural next step: put that fancy boy in the sky. This wouldn't be the first time the series has dabbled with flight, obviously.  Skyward Sword's overworld was a giant playground for Link to flap around in on the back of his own oversized...
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  2. We all had that nightmare, years ago.  A fevered, flop-sweat vision of a future we dared not believe could come to pass. "Nintendo making mobile games." Jesus!  I still shudder.  The benefits of Nintendo sticking to their own hardware have been well argued, and at the very LEAST we enthusiast game-doers place value on buttons.  The notion of Nintendo going multi-platform in the very worst way was not a pleasant one. But fret not!  They didn't put Nintendo games on phones.  They made mobile games with Nintendo characters in them.  Microtransactions!  Subscriptions!  Gacha!  Twelve pages of notices...
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  3. Nintendo sometimes makes a big deal about milestones—Mario's 30th, Zelda's 25th, and the "Year of Luigi" are all recent examples that come to mind—but one thing you won't usually hear them mention is how long it's been since something went away. Luckily, my encyclopedic knowledge of pointless factoids stands at the ready! You see, today, February 19, 2019, marks the 25th anniversary of the very last games that Nintendo ever released for the Famicom, the system that enjoyed new releases for nearly 11 years and put them on the map as a home video game publisher. The two final Nintendo-published...
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