Satoru Iwata

I tried to write something eloquent here, and found that I just don't have the words.

So here are some pictures of us as children, with the man who embodied everything that could possibly be right about how to make video games, how to value a team of artists and visionaries, and how to inspire impressionable boys and girls to make stupid websites like this one.

He will never be replaced.

Inline Image

Inline Image
  1. My kid's favorite word right now is "ow" and it's what she says instead of "meow" which the cat says, cause she can't say meow. She says it whenever she sees any animal, I guess, but I haven't been paying super close attention or anything because I'm trying to get the fucking nukes in Civilization VI, which is a game you can play now on the system that goes away from the TV so you can play it while ignoring your kids but at least you’re both in the same room. Civilization VI, which should have been named CiVIlization if a capital i didn't look so close to a lower case L, is a game that I played...
    read more
  2. Things are about to get M'm! M'm! Good! for gamers who have long been clamoring for the inclusion of fan-favorite Campbell's Soup in the Super Smash Bros. series. The hotly-anticipated can of soup was announced as the newest character to join the already jam-packed lineup in a special Nintendo Direct released on the company's YouTube channel this week. Normally coy series mastermind Masahiro Sakurai seemed to enjoy teasing fans about the addition of the inanimate aluminum can of soup for months prior to the announcement, routinely hiding red and white colored objects in the backgrounds of videos...
    read more
  3. I wasn’t raised on RPGs.  Platformers and puzzle games, these were my bread and butter.  I grew up focused on mechanical precision, on timing and finite challenges.  So when my little brother bought Final Fantasy VII for the PC I remember chiding him for it.  Ha ha, those stupid movies posing as games!  What do you think you’re doin with that, that’s not a jumping simulator. I ended up playing it anyway.  Our computer was barely a machine, it ran the game in a quarter-sized box in the middle of the screen at like ten frames per second.  I remember Chocobo racing being a psychedelic slow-motion...
    read more
view all posts