Viewing by author: Cory Faller
  1. It's hard to load up a page on the Internet today without finding people goin' ham about this or that Wii U problem. But I've said my piece about that. It's time to lighten the mood. It's new hardware day! That brief glow where you first notice all those fancy little touches, and start to integrate new systems and ideas into your routine. Let's focus on those details. There are a ton of things about my first day with the Wii U that made me smile. The very first thing I noticed was the system music. I had already spoiled myself a bit by listening to some YouTube samples earlier in...
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  2. We're in the thick of it, bros and broettes. In the wind up to the Wii U's looming plop, people are gettin' tense. Each little glimpse we get of the various system features is accompanied by a cacophony of shrieks and wails, as if in our diabetic final throes we've found only saline in our syringes. It is time to CHILL OUT. I'll tell ya, I'm actually quite enthused about what I've seen from the Wii U so far, but others have been decidedly candid with their displeasure regarding Missing Feature A, or Flawed System B. This piece isn't really about the Wii U, though—these are just the latest...
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  3. So we know the Wii U will feature a global achievement system called "accomplishments" when it launches in scant days. Oh, wait, we don't know that at all. This is one of the remaining Wii U mysteries—maybe there is a system there, or maybe there isn't. There have been hints, but there have also been plenty of things to suggest that maybe there is no such thing whatsoever, or that if there is, it's game-specific and not shared. There is one thing we do know, though. And that thing might be able to supplant a great deal of what people love about an achievement system, if not actually improve upon...
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  4. When Satoru Iwata first started to interrogate his staff for the amusement and enlightenment of the gaming public, it was the beginning of something magical. Until then, virtually all insight into the workings of Nintendo's development process was provided through the lens of "video game journalists." Mere men, slaves to their biases and desires, like any of us. We ask only the questions we want answers to, and tinge the "news" with our own jaded insights and desires. But then came Iwata Asks, piping pure uncut Columbian Nintendo directly into our veins. As it turns out, we didn't need...
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  5. I downloaded New Super Mario Bros. 2 on the eShop last night, at 11:02pm. Crazy! Now, scant hours later, I am like two-thirds of the way through the whole thing. Whups. I was a little worried about it beforehand, you know. Lots of impressions of this game have not been kind, writing it off as just a soulless retread that accomplishes nothing and serves only to dilute the Mario brand. And hey, it is... definitely very the same. But it's kind of a different sameness, if you get me. If you get that phrase that basically means nothing. I hear people talk about how Super Mario Bros. 2 and...
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  6. With New Super Mario Bros. 2 around the corner, I find myself looking forwards to grabbing as many coins as I can. It will be an accomplishment, this coin-mongering! It is an exceedingly score-focused game, all about seeing how well you can do, how much scratch you can accrue. And yet, I can't help but feel isolated by it—by the knowledge that any of the scores I compete against will be my own. In this era of always-online devices, Nintendo's priorities seem to be fixated only on sharing data with strangers you pass on the street, rather than your actual friends. NSMB 2 features...
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  7. I didn't get a chance to attend E3 this year, so I was left to the devices of those lucky masses of internet journalists and their investigative sensibilities. Whatever they described or filmed was all I had to sate my obsessively detail-oriented curiosities. As expected, I was not satisfied. Can you perform a spin jump in New Super Mario Bros. U without shaking the controller? Does Pikmin 3 use MotionPlus for its aiming, like Shigeru Miyamoto mentioned in his on-stage demonstration, or infrared like reported in virtually every single media hands-on? These questions and more remained unanswered! Wii...
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  8. I've been playing through The Legend of Zelda, the first one, on the 3DS over the past few days, and it's got me thinking. Obviously this game is "too hard." Left on your own, in a void with no human contact, and only the ROM and no previous experience with it, I can't imagine the game is beatable. Or at least, not beatable without completely losing your mind. I mean this is not my first time playing Zelda 1. But my first time was not as a child, in front of a flickering CRT. It was as an adult, with the full support network of the Internet available at every turn. Now I'm not really one who likes...
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  9. I am obsessing about this 3DS XL. With every passing day it becomes more desirable, despite my initial critiques. But the breaking point is going to be pocketability. I don't always carry a bag, so whenever I walk someplace without one, I put that 3DS in my pocket. Aint no point in even having it if I can't earn those coins, get those StreetPass tags. So I made a 3DS XL in effigy out of a French bread pizza box. It's too big. Yeah, it "fits" in my pocket, but it's ridiculous in there. Sitting down it'd be all crunched up, I had to angle it all weird to even get it in there in the first place...
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  10. Reggie you seem confused. You recently told Kotaku that you are "troubled" by the Nintendo fanbase, by their insatiable desire for information. In your dismay, you seemed flummoxed, perplexed, dare I say... befuddled by what gamers want, and why what you offer them does not tittilate them. Let me break it down for you. First, though, let me give credit where credit is due. Reginald Fils-Aime said: One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever...
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