Viewing by tag: zelda
  1. How do you make a sequel to Breath of the Wild and channel even an ounce of the "wow oh gosh" the first game had?  This kind of systems-driven open world with unprecedented freedom in its traversal, you can't just throw in "more systems" and "more world" and achieve that kind of impact.  But if we distill the game's primary message to one of "freedom," there's a natural next step: put that fancy boy in the sky. This wouldn't be the first time the series has dabbled with flight, obviously.  Skyward Sword's overworld was a giant playground for Link to flap around in on the back of his own oversized...
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  2. So hey did y'all see this Link's Awakening or what. Man pretty rad huh.  I love that we've finally hit a point where 2D remakes like this aren't trapped on the 3DS, and can really benefit from the processing power of modern console hardware.  Behold!  Nintendo's flagship box cranking out this... rinky-dink lookin thing? I mean let's be real, this is gorgeous, so bright and smooth with this slick tilt-shift blur going on.  But it's also not really what you might expect from a modern remake of a beloved classic, with its almost plastic-looking characters and a Link who looks like he popped out...
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  3. I've been playing through The Legend of Zelda, the first one, on the 3DS over the past few days, and it's got me thinking. Obviously this game is "too hard." Left on your own, in a void with no human contact, and only the ROM and no previous experience with it, I can't imagine the game is beatable. Or at least, not beatable without completely losing your mind. I mean this is not my first time playing Zelda 1. But my first time was not as a child, in front of a flickering CRT. It was as an adult, with the full support network of the Internet available at every turn. Now I'm not really one who likes...
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