Pardon our hiatus

I swear it's coincidence, but N-Sider seems to echo Nintendo's strategies more often than not. Similarities between the 2013 Wii U lineup and our editorial output are easy to make! Ha ha it's because neither of them exist. Oh man.

I'm starting to find that when it comes to hobbies, it's best not to push them. When an enjoyable outlet starts to feel more like a responsibility, it's time to take a step back. Brandon was carrying the site pretty much all by himself for a looong time there, and that's something a person can only keep up for so long. I've been torturing myself mentally for upwards of eight (wow ugh) years now on getting a fresh version of the site put together and launched, and while this interim site was a small victory, it's far from the planned end result.

The site I want to make, and the site we want to write for, changes as we ourselves change. Five years ago it was a labyrinthine and art-filled database to end all databases. These days it's a site that can get out of the way, self-maintain, and fit into our lives when we feel like we need an outlet. People get older, priorities evolve.

With that in mind, N-Sider's officially taking a break. It's not really a huge change considering this is the fourth post in four months, but it's mostly for our own peace of mind. N-Sider is something we want to do, but it's also something that preys on our minds when it feels like promised content has been left lingering. So we're gonna take some time to recharge, and work on these projects on whatever timescale feels good for us.

Hang with us on the freshly reopened-to-registrations [and regrettably now re-closed due to spammers] N-Forums, and look forward to the day when we finally complete incubating some of the sweet ideas we've been sitting on.

N-Sider will return.

  1. How do you make a sequel to Breath of the Wild and channel even an ounce of the "wow oh gosh" the first game had?  This kind of systems-driven open world with unprecedented freedom in its traversal, you can't just throw in "more systems" and "more world" and achieve that kind of impact.  But if we distill the game's primary message to one of "freedom," there's a natural next step: put that fancy boy in the sky. This wouldn't be the first time the series has dabbled with flight, obviously.  Skyward Sword's overworld was a giant playground for Link to flap around in on the back of his own oversized...
    read more
  2. We all had that nightmare, years ago.  A fevered, flop-sweat vision of a future we dared not believe could come to pass. "Nintendo making mobile games." Jesus!  I still shudder.  The benefits of Nintendo sticking to their own hardware have been well argued, and at the very LEAST we enthusiast game-doers place value on buttons.  The notion of Nintendo going multi-platform in the very worst way was not a pleasant one. But fret not!  They didn't put Nintendo games on phones.  They made mobile games with Nintendo characters in them.  Microtransactions!  Subscriptions!  Gacha!  Twelve pages of notices...
    read more
  3. Nintendo sometimes makes a big deal about milestones—Mario's 30th, Zelda's 25th, and the "Year of Luigi" are all recent examples that come to mind—but one thing you won't usually hear them mention is how long it's been since something went away. Luckily, my encyclopedic knowledge of pointless factoids stands at the ready! You see, today, February 19, 2019, marks the 25th anniversary of the very last games that Nintendo ever released for the Famicom, the system that enjoyed new releases for nearly 11 years and put them on the map as a home video game publisher. The two final Nintendo-published...
    read more
view all posts