Pardon our hiatus

I swear it's coincidence, but N-Sider seems to echo Nintendo's strategies more often than not. Similarities between the 2013 Wii U lineup and our editorial output are easy to make! Ha ha it's because neither of them exist. Oh man.

I'm starting to find that when it comes to hobbies, it's best not to push them. When an enjoyable outlet starts to feel more like a responsibility, it's time to take a step back. Brandon was carrying the site pretty much all by himself for a looong time there, and that's something a person can only keep up for so long. I've been torturing myself mentally for upwards of eight (wow ugh) years now on getting a fresh version of the site put together and launched, and while this interim site was a small victory, it's far from the planned end result.

The site I want to make, and the site we want to write for, changes as we ourselves change. Five years ago it was a labyrinthine and art-filled database to end all databases. These days it's a site that can get out of the way, self-maintain, and fit into our lives when we feel like we need an outlet. People get older, priorities evolve.

With that in mind, N-Sider's officially taking a break. It's not really a huge change considering this is the fourth post in four months, but it's mostly for our own peace of mind. N-Sider is something we want to do, but it's also something that preys on our minds when it feels like promised content has been left lingering. So we're gonna take some time to recharge, and work on these projects on whatever timescale feels good for us.

Hang with us on the freshly reopened-to-registrations [and regrettably now re-closed due to spammers] N-Forums, and look forward to the day when we finally complete incubating some of the sweet ideas we've been sitting on.

N-Sider will return.

  1. Somehow, this finally happened! Don't let the last four posts fool you—mere blips in a five-year span—our hiatus has been in full effect. Until now! Look at this friggin thing! The site I've been meaning to make for upwards of six, eight, some absurd number of years. Laid bare for your judgement. So let's chat a little about what we came up with. I've said this before, but it bears repeating: it's hard to find the time to run a regularly-updating fansite.
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  2. There was a time when running a fansite was an easy thing to do. As gamer kids, in those eager and burgeoning early days where the Internet was really taking off, just being part of that surge was inspiration enough to carry on day-to-day. Living on the edge! Touching the world! Attending trade shows that brought us inside the industry we so idolized! We didn't have anything better to do anyway, might as well let our favorite hobby consume every iota of our lives.
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  3. How do you make a sequel to Breath of the Wild and channel even an ounce of the "wow oh gosh" the first game had? This kind of systems-driven open world with unprecedented freedom in its traversal, you can't just throw in "more systems" and "more world" and achieve that kind of impact. But if we distill the game's primary message to one of "freedom," there's a natural next step: put that fancy boy in the sky.
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